Sony's new PlayStation headset is premium in name alone
I came away unimpressed by the company's last headset, the Gold #Wireless, so I was hoping that a higher-end-sounding name would translate to better #headphones.
In terms of construction, the Platinum definitely feels more solid than its predecessor, but it isn't quite as premium as the name suggests. For instance, the only non-plastic bit is a brushed aluminum band connecting the two arms. The only foam padding, meanwhile, is on the ear cups. And instead of offering cushioning on the headband, there's a flexible rubber strap that's supposed to stretch to accommodate your noggin.
My admittedly large head has never gotten along with this kind of padding design, and that's true here as well. After 20 minutes, I was acutely aware of the rubber strap pressing against my skull. After 40 minutes, I couldn't wait to take them off. That doesn't bode well for a device you're supposed to wear for extended periods of time. Of course, this is entirely subjective -- if you have a smaller head than I do, you might not have this problem.
The ear cups are more comfortable. They fit well around my ears, and the padding was nice and plush. The attached arms fold up for easy storage, but when they're closed they don't lock in place, which allows them to wiggle around. Still, they're better at staying closed than the flimsy Gold edition was.
The thing is, in use, the presets really don't sound too different from each other. I used the Uncharted 4 preset for a few games of Rocket League, for instance, and then swapped to the Last Guardian preset and couldn't tell anything had changed.
But what about the 3D audio? As of now, the only non-VR game that supports it is last spring's Uncharted 4. Sony promises the selection will expand over time. Naughty Dog's audio design is always impeccable, but chances are you've already played through the game a few times by now and aren't going to return. Turning it on, footsteps in the snow sounded a bit more nuanced against the wind snaking through a Scottish cave, and sounds like water drips were a touch more distinct.
Unlike traditional games, however, every PSVR title supports 3D audio. The thing is, you have to connect the Platinum to the PSVR's in-line audio controller via an aux cable to use it. So it adds another cord to an already cluttered setup. Plugging in has another downside in addition to the inconvenience: The volume isn't nearly as loud. You also lose onboard controls for changing volume and turning the 3D audio/virtual surround off.
As far as actual sound quality goes, I prefer Turtle Beach's Stealth 350VR headset. It's amplified (the Platinum isn't when connected to PSVR), so the sound is not only louder, but richer as well. Also, it costs just $100, compared with $150 for the Platinum, and fits well over the virtual reality helmet. As for the Platinum, it's pretty snug, but the PSVR's headset helped keep the Platinum's rubber strap from pushing against the top of my head.
No comments: