Nintendo's HD Rumble will be the best unused Switch feature of 2017
" The Japanese game giant delights in its own unique character, and has made a habit of defying convention. Nintendo's gimmicks are always fascinating, but they don't usually work out. The Wii Remote's speakers largely went unused. Most third-party developers failed to take advantage of the Wii U touchscreen. So, what's Nintendo Switch's soon-to-be-overlooked innovation? A haptic feedback system called HD Rumble.
Nintendo believes in this new feature enough to have built an entire game around it. 1-2-Switch is the new console's showcase title. Like Wii Sports and Nintendo Land, it's designed to sell players and developers alike on the Switch's new features. The twist here, is for most of the mini-game compilation's modes you're not supposed to look at the TV screen. You're supposed to feel the game through HD Rumble. This means adjusting how you pull down on a digital udder in a cow milking game based on resistance, or knowing when to open a safe based on how the lock's internal tumblers feel in your hand. It's conducive to experiences that feel more like engaging in make-believe with the other players than playing a video game. It's too bad that probably no developer apart from Nintendo itself will ever use this feature.
It's a story as old as the original Wii: Nintendo tries to disrupt the game industry with a new innovation only to watch third parties do the bare minimum to support those innovations. The Wii Remote may have been a motion controller, but most games used its waggles to merely replace a button-press. The Wii U gamepad offered the potential to create transformative dual-screen gameplay, but we were lucky if third-party developers merely mirrored their title's TV output on the bulky tablet. When was the last time you saw a 3DS game use the portable console's augmented reality features? Probably never. Even the 3DS' flagship feature goes relatively unused these days, with the majority of Pokémon Sun and Moon and Dragon Quest VIII being presented in non-stereoscopic form. It's hard to imagine that a subtle evolution in force feedback technology will fare any better.
On the other hand, HD Rumble has the advantage of being a successor to the one innovation Nintendo did get the rest of the industry to adopt. The N64's Rumble Pack was a mere novelty when it launched with StarFox 64, but today gamers expect their controller to shake with the highs and lows of on-screen action. Third-party developers (and console competitors like Sony and Microsoft) probably won't be scrambling to build screen-optional games like 1-2-Switch, but maybe Nintendo's efforts will push a more nuanced form of force feedback technology into the norm. Unlikely, perhaps -- but it would be nice to see one of Nintendo's more bizarre innovations bear fruit at least one more time.
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